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GAME DESIGNER

NATACHA LEONARD

"Hello! I am Natacha, and I'm passionate about innovation"

I'm passionate about innovation, that's why I participate to many events to learn more and meet new people.
We could have crossed paths in game jams, writing workshops or conferences on new technologies.

I took advantage of great opportunities:

  • I was the game designer selected by my school to participate in the Cross Cultural Impact Jam

  • I participated in a round table as a speaker on the iconic figures of video games

  • I designed and presented a prototype of mobile games at the Women's forum for the Women's forum and Orange we did in a group of seven

  • I've been able to ship award-winning play experiences

 

I like to explore and that's what my projects reflect, from PC games to installations through digital toys, from level-based infiltration to open-world RPG

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SKILLS

  • Game Design
    - Design mechanics
    - Find design solutions
    - Provide feedback
    - Create documents- Google workplace
    - Adobe suite
    - Machinations
     

  • Narrative Design
    - Universe
    - Multiple narration layers
    - Dialogues
    - Narration tree (Twine, Ink, Celestory)
     

  • Combat Design
    - AI behaviour
    - Boss patterns

  • Level Design / Level Building
    - Design levels (macro and micro)
    - Adjust rythm and difficulty
    - Rational level design
    - Level building (Unity andUreal)
    - Encounter design
     

  • UX Design
    - Figma
    - Adobe XD
     

  • Economy Design
    - Monetization Strategy
    - Metagame Strategy
    - Balancing
     

  • Gameplay and UI Programing
    - Unreal Engine 4 (Visual scripting)
    - Unity (C#, Visual scripting)
    - HTML
    - Python

Contact

LET'S PLAY!

FEEL FREE TO CONTACT ME FOR FUTURE WORK AND PARTNERSHIPS

Thanks for submitting!

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