GAME DESIGNER
NATACHA LEONARD
"Hello! I am Natacha, and I'm passionate about innovation"
I'm passionate about innovation, that's why I participate to many events to learn more and meet new people.
We could have crossed paths in game jams, writing workshops or conferences on new technologies.
I took advantage of great opportunities:
-
I was the game designer selected by my school to participate in the Cross Cultural Impact Jam
-
I participated in a round table as a speaker on the iconic figures of video games
-
I designed and presented a prototype of mobile games at the Women's forum for the Women's forum and Orange we did in a group of seven
-
I've been able to ship award-winning play experiences
I like to explore and that's what my projects reflect, from PC games to installations through digital toys, from level-based infiltration to open-world RPG
​
​
SKILLS
-
Game Design
- Design mechanics
- Find design solutions
- Provide feedback
- Create documents- Google workplace
- Adobe suite
- Machinations
-
Narrative Design
- Universe
- Multiple narration layers
- Dialogues
- Narration tree (Twine, Ink, Celestory)
-
Combat Design
- AI behaviour
- Boss patterns
-
Level Design / Level Building
- Design levels (macro and micro)
- Adjust rythm and difficulty
- Rational level design
- Level building (Unity andUreal)
- Encounter design
-
UX Design
- Figma
- Adobe XD
-
Economy Design
- Monetization Strategy
- Metagame Strategy
- Balancing
-
Gameplay and UI Programing
- Unreal Engine 4 (Visual scripting)
- Unity (C#, Visual scripting)
- HTML
- Python
LET'S PLAY!
FEEL FREE TO CONTACT ME FOR FUTURE WORK AND PARTNERSHIPS